gg.setRanges(gg.REGION_CODE_APP)
gg.searchNumber("168,881,680D;1000F;168,881,664D::13", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber('1000', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ~= 1 then
gg.toast("射速加倍开启失败")
else
b=gg.getResults(1)
gg.editAll('1150', gg.TYPE_FLOAT)
gg.toast("射速加倍开启成功ヽ(^‥^=ゞ)")
gg.clearResults()
end
end




function b2()
-- gg.alert('',"我知道了")
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber("-1D;3D;-1D;0.55000001192F;0.20000000298F::29", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber('0.55000001192', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ~= 1 then
gg.toast("开启失败")
else
gg.getResults(1)
gg.editAll('999', gg.TYPE_FLOAT)
gg.toast("踏空开启成功ヽ(^‥^=ゞ)")
gg.clearResults()
end
end


--1.75F;0.5;0.1;-0.1;0.6;10::全图飞




function b3()
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC + gg.REGION_C_HEAP)
gg.searchNumber("1.8E;1.44999992847F;0.1E;1.5E;1.9375::100", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() == 0 then
gg.toast("子弹全穿开启失败")
else
gg.searchNumber("1.44999992847", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(1)
gg.editAll("999", gg.TYPE_FLOAT)
gg.toast("子弹全穿开启成功ヽ(^‥^=ゞ)")
gg.clearResults()
end
end


----------------------------------------------------除房除树1-----------------------------------------------

----------------------------------------------------人物变大1-----------------------------------------------
function b4()
gg.alert("这个变大,自己也会变大,全局变大,需要开第一人称玩。可以在恢复功能里面关闭","我知道了")
gg.clearResults()
gg.setRanges (gg.REGION_C_BSS)
gg.searchNumber('-1D;-3.4028235e38;1::', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ==0 then
gg.toast("人物变大开启失败")
else
gg.searchNumber('1', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(4)
gg.editAll('1.67', gg.TYPE_FLOAT)
gg.toast('人物变大开启成功ヽ(^‥^=ゞ)')
end
end



function b5()
gg.alert("这个变大,第一次在飞机上面开,如果没在飞机上开完,落地就找个车,坐上去自己就会变小,为了方便,我在“恢复功能”一键开启和关闭,必须先在这边搜索一次哦","我知道了")
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber("0.1;0.4;1.4012985e-45F;1;1.875F;4.9e-324;0.5;1.75F::80", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() == 0 then
gg.toast("实体变大开启失败")
else
gg.searchNumber("1", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
f= gg.getResults(5)
gg.editAll("1.8", gg.TYPE_DOUBLE)
gg.toast("实体变大开启成功ヽ(^‥^=ゞ)")
end
end



function b6()
gg.clearResults()
gg.setRanges(gg.REGION_C_DATA)
gg.searchNumber("-1;1,065,353,216D;1;5;4::100", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber("1", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ~= 1 then
gg.alert('汽车锁油执行失败,请退出游戏后重试')
else
aa3= gg.getResults(1)
dzy1=aa3[1].address--选择第一个地址保存到dzy
as=string.format("%#X",dzy1)--进制转换
gg.editAll("0.05", gg.TYPE_FLOAT)
gg.alert('汽车锁油执行成功\n作用 \n1.开车撞到东西不掉血\n2.开车可打药\n3.开车不掉油\n副作用 开车撞不死人')

end
end


function b7()
gg.alert("跳高是比原来高2.5倍,如果拉回大厅的情况,请开启防拉回,如果觉得跳的不够高,可以去恢复功能里面自定义。","我知道了")
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber("2.0e-323;3;2.125F;0.5::21", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber("3", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ~= 1 then
gg.toast("跳高开启失败")
else
aa7=gg.getResults(1)
gg.editAll("6.4", gg.TYPE_DOUBLE)
ttt4="6.4"
gg.toast("跳高开启成功ヽ(^‥^=ゞ)")
end
end

function b8()
gg.clearResults()
gg.setRanges(gg.REGION_C_BSS)
gg.searchNumber("10000;10000;10000;0.5;0.0001;0.0001;255D::", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() == 0 then
gg.toast("人物穿墙开启失败")
else
gg.searchNumber("0.5", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(50)
gg.editAll("100", gg.TYPE_FLOAT)
gg.clearResults()
gg.setRanges(gg.REGION_C_BSS)
gg.searchNumber("0.00392158423F;10,000.0F;-256D;-256D;-256D;1.0F;1.0F;48D;48D::445", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() == 0 then
gg.toast("人物穿墙加子弹穿墙开启失败")
else
gg.searchNumber("0.00392158423", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(20)
gg.editAll("80", gg.TYPE_FLOAT)
gg.toast("人物穿墙加子弹穿墙开启成功")
gg.clearResults()
end
end
end

-----------高挑防拉--------------
function b9()
gg.alert("开启后请不要断网,断网或者切换账号请重新开启","我知道了")
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber('242,764,522D;1,471,235,529D::',4)
gg.searchNumber('1,471,235,529',4)
jb=gg.getResults(3)
for i=1,#jb do
t={{
address=jb[i].address-0x-4,
flags=64,
value= 999}}
t[1].value = '999'
t[1].freeze = true
print('addListItems: ', gg.addListItems(t))
gg.setValues(t)
end
end
function b10()
gg.alert("功能正在测试阶段。\n\n,开启这个功能后要去靶场摔死一条命,血跳摔死后,人物后定住,退出靶场就可以了","我知道了")
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC + gg.REGION_C_HEAP)
gg.searchNumber("1.4012985e-45F;100;3.390625F;0.67::21", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber("100", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ~= 1 then
gg.toast("高挑防摔开启失败")
else
gg.getResults(1)
gg.editAll("0", gg.TYPE_DOUBLE)
gg.toast("高挑防摔开启成功ヽ(^‥^=ゞ)")
gg.clearResults()
end
end
function b11()
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC + gg.REGION_C_HEAP)
gg.searchNumber("8D;8E;2.5F::9", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber("8", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ~= 1 then
gg.toast("技能冷却执行第二次")
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC + gg.REGION_C_HEAP)
gg.searchNumber("5D;8E;2.5F::9", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber("8", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
if gg.

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