end
end




function c6()
if aa3 ==nil then gg.alert("你还开启锁油") else
my5 = gg.alert("1.无声锁油,开车能急刹,无惯性,别人听不到你开车声音\n2.有声音锁油开车有一点惯性,开车存在声音","开启无声锁油","开启有声音锁油")
if my5 == 1 then
gg.searchAddress(as, -1,gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1)--地址搜索
gg.getResults(1)--选择数据
gg.editAll("0.00000001",gg.TYPE_FLOAT)--修改
gg.clearResults()

--gg.setValues({[1]={address = aa3[1].address,flags = 64,value = 0.000001}})
gg.toast("无声锁油开启成功")
end
if my5 == 2 then
gg.searchAddress(as, -1,gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1)--地址搜索
gg.getResults(1)--选择数据
gg.editAll("0.04",gg.TYPE_FLOAT)--修改
gg.clearResults()gg.toast("有声音锁油恢复成功")
end
end
end

function c7()
if aa4 ==nil then gg.alert("请先开启三秒手雷")else
Mo = gg.prompt({
'面前手雷爆炸时间是'..ttt2.."秒,所以不能输入"..ttt2.."\n\n输入0.001即是秒爆 输入0的话手雷会扔不出去",
}, {
[1]="",}, {"number"})
if Mo == nil then--判断点击取消
XGCK = -1
else
if Mo[1] == "" then --判断输入宽是不是空
gg.alert("你没有输入")
else
gg.setValues({[1]={address = aa4[1].address,flags = 64,value = Mo[1]}})
ttt2=Mo[1]
gg.toast("手雷将在"..Mo[1].."秒后爆炸")
end
end
end
end

function c8()
gg.clearResults()
gg.setRanges(gg.REGION_C_BSS)
gg.searchNumber("10000;10000;10000;100;0.0001;0.0001;255D::", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() == 0 then
gg.toast("恢复失败")
else
gg.searchNumber("100", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(50)
gg.editAll("0.5", gg.TYPE_FLOAT)
gg.clearResults()
gg.setRanges(gg.REGION_C_BSS)
gg.searchNumber("80F;10,000.0F;-256D;-256D;-256D;1.0F;1.0F;48D;48D::445", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() == 0 then
gg.toast("人物穿墙加子弹穿墙恢复失败")
else
gg.searchNumber("80", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(20)
gg.editAll("0.00392158423", gg.TYPE_FLOAT)
gg.toast("人物穿墙加子弹穿墙恢复成功")
gg.clearResults()
end
end
end

function c9()
if aa5 ==nil then gg.alert("请先开启语音雷达")else
Mo = gg.prompt({
'目前语音雷达距离是'..ttt3.."米,所以不能输入"..ttt3.."\n\n建议在300/500/800/1200/,输入20即是恢复",
}, {
[1]="",}, {"number"})
if Mo == nil then--判断点击取消
XGCK = -1
else
if Mo[1] == "" then --判断输入宽是不是空
gg.alert("你没有输入")
else
gg.setValues({[1]={address = aa5[1].address,flags = 64,value = Mo[1]}})
ttt3=Mo[1]
gg.toast("语音雷达距离是"..Mo[1].."米")
end
end
end
end
----------------------------------------------------人物变大1-----------------------------------------------

function c10()
gg.clearResults()
gg.setRanges (gg.REGION_C_BSS)
gg.searchNumber('-1D;-3.4028235e38;1.67::', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ==0 then
gg.toast("人物变大关闭失败")
else
gg.searchNumber('1.67', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(4)
gg.editAll('1', gg.TYPE_FLOAT)
gg.toast('人物变大关闭成功ヽ(^‥^=ゞ)')
end
end

----------------------------------------------------高挑类1-----------------------------------------------

function c11()
if aa7 ==nil then gg.alert("请先开启高挑")else
Mo = gg.prompt({
'面前的跳跃高度是'..ttt4.."米,所以不能输入"..ttt4.."\n\n输入3即是恢复原来的高度",
}, {
[1]="",}, {"number"})
if Mo == nil then--判断点击取消
XGCK = -1
else
if Mo[1] == "" then --判断输入宽是不是空
gg.alert("你没有输入")
else
gg.setValues({[1]={address = aa7[1].address,flags = 64,value = Mo[1]}})
ttt4=Mo[1]
gg.toast("你面前跳跃的高度是"..Mo[1].."米")
end
end
end
end
----------------------------------------------------飞天类1-----------------------------------------------

function feitian()
Mo1=gg.choice({
"人物飞天(先开启)",
"上升",
"下降",
"悬空",
"恢复",
"不掉落",
"返回上一页",
},nil,"先开启飞天后在执行其他。")
if Mo1 == 1 then mm1() end
if Mo1 == 2 then mm2() end
if Mo1 == 3 then mm3() end
if Mo1 == 4 then mm4() end
if Mo1 == 5 then mm5() end
if Mo1 == 6 then mm6() end
if Mo1 == 7 then HOME() end
end

function mm1()
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber("0.5;9.8;4.9e-324::66", gg.TYPE_DOUBLE,false,gg.SIGN_EQUAL,0, -1)
if gg.getResultCount() ==0 then
gg.toast("飞天开启失败请大退游戏重新启动")
else
gg.searchNumber("9.8", gg.TYPE_DOUBLE,false,gg.SIGN_EQUAL,0,-1)
bb1=gg.getResults(1)
gg.toast("飞天开启成功")
end
end

function mm2()
if bb1 ==nil then gg.alert("请先开启飞天")else
gg.setValues({[1]={address = bb1[1].address,flags = 64,value = -0.5}})
gg.toast("正在上升")
end
end

function mm3()
if bb1 ==nil then gg.alert("请先开启飞天")else
gg.setValues({[1]={address = bb1[1].address,flags = 64,value = 0.5}})
gg.toast("正在下降")
end
end

function mm4()
if bb1 ==nil then gg.alert("请先开启飞天")else
gg.setValues({[1]={address = bb1[1].address,flags = 64,value = 0}})
gg.toast("悬空成功")
end
end

function mm5()
if bb1 ==nil then gg.alert("请先开启飞天")else
gg.setValues({[1]={address = bb1[1].address,flags = 64,value = 9.8}})
gg.toast("悬空成功")
end
end
function mm6()
gg.clearResults()
gg.setRanges(gg.REGION_CODE_APP)
gg.searchNumber("21,736,294D;0.10000000149F;23,066,384D::9", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber('0.1', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ~= 1 then
gg.toast("开启失败")
else
b=gg.getResults(1)
gg.editAll('-999', gg.TYPE_FLOAT)
gg.toast("不掉落开启成功ヽ(^‥^=ゞ)")
gg.clearResults()
end
end


function jiashu1()
Mo=gg.choice({
"轿车加速 (落地)✨✨",
"面包车加速 (落地)✨✨",
"吉普车加速 (落地)✨✨",
"持枪加速 (落地) ✨✨",
"全图飞行 (大厅) ✨✨",
"游泳加速 (落地) ✨✨",
"潜泳加速 (落地) ✨✨",
"返回上一页"
},nil,"\n用脚打造一切\n 制作不易 \n------------不一样的烟火🎈")
if Mo == 1 then m1() end
if Mo == 2 then m2() end
if Mo == 3 then m3() end
if Mo == 4 then m4() end
if Mo == 5 then m5() end
if Mo == 6 then m6() end
if Mo == 7 then m7() end
if Mo == 8 then HOME() end
end

function m1()
gg.alert("轿车加速只对摩托车,普通轿车,探险家001有效果","我知道了")
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber("4.1e-322;1;1.875F::9", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
gg.searchNumber("1", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)
if gg.getResultCount() ~= 1 then
gg.toast("轿车加速开启失败")
else
aa6 = gg.getResults(1)
gg.setValues({[1]={address = aa6[1].address,flags = 64,value = 4.5}})
ttt5="4.5"
gg.toast("轿车加速开启成功ヽ(^‥^=ゞ)")
end
end

function m2()
gg.clearResults()
gg.setRanges(gg.REGION_C_ALLOC)
gg.searchNumber("-0.22;2;60::", gg.

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